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Hell Crab

(image)

After many years, evil crabs become enormous monsters with powerful pincers and terrible magical powers. These creatures prefer to fight in rivers, where they can move easily and rapidly, attacking soldiers who are trying to wade.

Advances from: Evil Crab
Advances to:
Cost: 40
HP: 50
Motus: 10
XP: 150
Ordo: 2
Alignment: nocturnus
IDBM Greater Crab
Abilities: demergere
(image)pincers
ferrum
8 - 3
conflictio
(image)evil eye
frigidus
4 - 4
missile
magical
Resistances:
ferrum30%
cuspis20%
impulsus0%
ignis-10%
frigidus10%
mysticus-40%
TerraMovement CostDefensum
Aqua240%
Castellum330%
Caverna430%
Colles520%
Cotes-0%
Glacialis510%
Harena340%
Impervius10010%
Montes10020%
Nemus Fungorum430%
Nonterra10010%
Palus240%
Planus320%
Salum240%
Silva430%
Viculus330%